![]() ![]() Fixed problem with clipboard text not copying externally. This fixes a security vulnerability mentioned earlier. ![]() Updates to the SA-MP 0.2.2 server are not required at this time.įrom security updates, the 0.2.2 R3 client also fixes some crashes/bugsįrom previous versions. ![]() The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers. This is an optional update, although highly recommended. To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. ![]() The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion. Added OnPlayerUpdate, a callback fired for every player network update. OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid. Added seconds to server logs and also shows raw incoming UDP connections. Removed compression from the aiming vectors to improve accuracy. Security updates to the client binaries. Various security updates to the netcode and connection logic. Fixed insecure handling of private messages. This update includes fixes from 0.2.2 R3 client/server as well as the following: SA-MP 0.2.2 clients cannot connect to 0.2X servers. The SA-MP 0.2.2 server list will be discontinued. It is recommended that all SA-MP players and server owners update. SA:MP makes use of Compuphase's PAWN scripting language for user-customizable game modes and utilities.A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). This language was chosen for this part of the project due to it's Rapid Application Development ("RAD") features. SA:MP's external server browser software is written in Borland's Delphi. When access to the original source code of an application is restricted, the only viable method of changing or adding code is by going to it's most base level. The core of the SA:MP client, and the SA:MP server is written in C/C++.Ĭhanges to San Andreas' engine are written in Assembly. SA:MP is developed using a varity of programming languages, each suited to their particular purpose. ![]()
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