![]() ![]() ![]() Darkest Dungeon II: a hit with focused ‘differences’ While we await the blessed moment when ‘hot game scopps’ rain down upon us all like confetti at a Flo Rida-guesting bar mitzvah, we have lots of game discoverability data and insight for you all - starting with a look at the data behind a hit sequel. What’s going to be the most surprising comeback of the summer*? (*That isn’t Tim Langdell’s ‘Edge ’?) Let’s all wait and see… Is there something similar that I'm missing? I think some roguelikes like Darkest Dungeon or Tainted Grail connect in a way with what I'm saying (death penalizes the player, loot and materials obtained serve to progressively improve and go further, etc.).We can feel it, folks: Hype O’Clock - aka the ‘not E3’ reveals of myriad new PC and console video games - are almost fully upon us. ![]() Perhaps, yes, they are two quite opposite genres and the mix wouldn't appeal to fans of one or the other. I understand that, in many cases, this is because RPGs are traditionally games focused on long and dense stories with many characters but I still think that, with a lighter narrative, it would be a curious mix to see. I understand that the pace of gameplay of an RPG is slower and, therefore, less tense than the moment to moment gameplay of a survival game, but I think the experience could be adapted: making certain materials necessary to improve our performance and access certain areas, not resting or feeding properly would lead to certain debuffs (or buffs, in case you do it correctly). The thing is, I've been thinking for a while why there isn't a game or subgenre that mixes both, even if in a light way. I really like turn-based RPGs like Pokémon, Final Fantasy or Xenoblade and, also, survival ones like Don't Starve, The Long Dark or Valheim. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |